Oddity
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- ODDITY -

Heroic, Epic, Fantasy, and Adventure are the four key words I want in my TTRPG. Cool abilities, fun magic, and the chance to make each new character as unique as the last.

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Oddity is an adventure role-playing game where you get together with your friends and come up with individual characters who form a party. Besides the party, there is the Game Master that runs the game and develops the overall narrative.

Oddity revolves around three main pillars: Combat, Exploration, and Role-play. While these pillars are the foundation, it’s up to the group which ones take precedence. The game's setting and tone is set by the GM, but the campaign is heavily influenced by the player's choices.

- Classes -

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- Lineages -

Commonfolk

Common

The most Common races in the world would include Elfs, Dwarfs, Humans, Gnomes, and Setten. They make up for over half of the worlds population, and can be found nearly anywhere there.

Mythic

When the divine touches down, a devil is summoned, or a demon breaks loose from the hells, they are typicalled heralded by one of their lessers. Envonir, Kisil, Rahlis are the messengers of the greater powers.

Mythical
Monster

Monstrous

The Worlds of Ityrnus are made from the fragments of what came before. Either stabilizing on their own, or embedding themselves within the Higher Beings, most of these fragments have formed Worlds and are able to host life in some form.

Beast Folk

The Worlds of Ityrnus are made from the fragments of what came before. Either stabilizing on their own, or embedding themselves within the Higher Beings, most of these fragments have formed Worlds and are able to host life in some form.

Beastfolk
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Sea Folk

The Worlds of Ityrnus are made from the fragments of what came before. Either stabilizing on their own, or embedding themselves within the Higher Beings, most of these fragments have formed Worlds and are able to host life in some form.

- Magic -

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Runes

A specific combination of glyphs that results in a magic symbol called a Rune. Each Rune holds power dependent on the Glyphs used and the level of skill of the Rune Carver. They can be quickly made by inscribing a surface with the correct glyphs, however these quickly drawn Runes fade quickly and contain only enough power for one use.

Wards

A stationary construct made of a vast amount of Runes; can be made in different configurations to perform different functions when activated. Composed of a multitude of different factors that can greatly alter the purpose, design, and power. Wards are complex combinations of Glyphs laid out to form a repeating pattern or structure.

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Enchanting

Enchanting is the process of permanently infusing Magic into an item. This process can take anywhere from a day to a full month. To have the Enchantment infuse into an item and be stable it is important to have the proper materials. Each Ability must be properly bonded to the Materials used or else the Enchantment will not take hold and will fizzle out.

- PDF Download and Discord -